

“A polarizing game, a deadly shooting, a widespread protest. For the first time, it all comes together.”
Chronicles the history of the game "Super Columbine Massacre RPG!." The film traces back the 16-bit role-playing game to its inception, through the 2006 shooting at Dawson College in which the game was singled out by the media as a "murder simulator" that "trained" the shooter, and finally the game's removal from the list of finalists at the Slamdance 2007 Guerrilla Gamemaker Competition - prompting half the entries and a sponsor to pull out of the festival in protest. Written by tolka
Peter Baxter
Self
LeadIan Bogost
Self - Game Designer, Professor
Jenova Chen
Self - Game Designer

Stephen Colbert
Self (archive footage)

Kevin DiNovis
Self - Filmmaker and Slamdance Alum
Brian Flemming
Self - Filmmaker and Slamdance Juror

Tom Fulp
Self - Game Designer and Webmaster

Dan Mirvish
Self - Co-Founder of Slamdance
“A staggering achievement of craft and ambition. Danny Ledonne's vision lands with breathtaking precision.”
“Every frame feels alive. Playing Columbine is the rare release that takes its audience seriously.”